What Is Klondike Solitaire?

Klondike is the solitaire - the single-player card game that shipped with Windows and taught a generation to drag and drop. A standard 52-card deck is dealt into seven tableau columns, and your mission is to sort the entire deck onto four foundation piles, one per suit, from ace up to king. It's a game of sequencing and patience: every deal is a small logistics puzzle where the order of your moves matters far more than beginners realize.

Not every deal can be won - but far more are winnable than most players manage. The gap between a casual player and a strong one isn't luck; it's a handful of habits about which moves to make, which to delay, and which tempting moves to refuse entirely.

The Rules

  • The tableau: seven columns dealt with 1 to 7 cards; only the top card of each column starts face up. Within the tableau, you build descending sequences in alternating colors - a red 9 goes on a black 10.
  • The foundations: four piles built up by suit starting from the ace (A, 2, 3 ... K). Filling all four wins the game.
  • Stock and waste: the 24 undealt cards form the stock. Flip through it to the waste pile and play the top waste card when you can. When the stock empties, the waste is turned over to go through again.
  • Moving sequences: any face-up run in the tableau can move as a unit onto a card one rank higher of the opposite color.
  • Empty columns: only a king (or a run starting with a king) may be placed on an empty tableau column.
  • Face-down cards: when you clear everything above a face-down card, it flips over - this is how the hidden half of the deck enters play.

Core Strategy: Order of Operations Wins Games

Reveal face-down cards first

Every face-down card is information and material you don't have yet - flipping one is almost always worth more than any other move. When choosing between two possible plays, take the one that turns over a hidden card, and prefer digging into the columns with the most face-down cards (the ones dealt on the right), since they're the biggest bottleneck to finishing. A move that just shuffles face-up cards between columns accomplishes nothing unless it unlocks a flip.

Empty columns are for kings - the right kings

An empty column is the most powerful space on the board, so don't fill it reflexively. Only a king can go there, and choosing the wrong color king can strand you: if your buried queens are both red, an empty column filled with a red king can never receive them. Look at which queen (and jack) you can actually get before committing. And sometimes the strongest play is leaving the column empty for a turn - it's a free parking space for maneuvering long sequences.

Don't rush cards to the foundations

It feels wrong, but sending cards up too eagerly loses games. Tableau building needs low cards: a black 5 sent to the foundation can no longer hold your red 4, and that red 4 might be the card that unburies a column. The safe exceptions: aces and twos should always go up immediately - they're nearly useless in the tableau and never worth holding. Beyond that, a good rule of thumb is to keep foundations roughly even and avoid promoting a card more than two or three ranks above its counterparts while tableau work remains.

Think before touching the stock

Make every useful tableau move before flipping stock cards, since each tableau change can make previously useless waste cards playable. When a stock card is playable, pause before grabbing it - taking it changes which card the waste shows next time through, and on limited-redeal rules that ordering can decide the game.

When Is a Game Winnable - and When Should You Undo?

Analysis of Klondike suggests roughly 80% of deals are theoretically winnable with perfect information, yet typical players win far fewer - the difference is decision quality, not the shuffle. Some deals are provably dead (for example, all four of a rank buried under immovable stacks with no way to dig), but most "hopeless" positions are really the result of one greedy move ten turns earlier.

That's what unlimited undo is for. Using undo isn't cheating - it's how you learn. When you flip a stock card or reveal a tableau card and realize a different order would have worked, step back and replay the sequence. Treat undo as a lens for seeing the consequences of move order; over time you'll need it less because you'll spot the traps before stepping in them. If you prefer a purist run for a leaderboard score, just note that undos typically cost you points.

Common Mistakes to Avoid

  • Playing aces and twos late. They do nothing for you in the tableau - promote them on sight.
  • Emptying a column with no king ready. You spent moves creating a space nothing can use, often burying cards to do it.
  • Racing cards to the foundations. Mid-rank cards (3 through 7) are the glue of tableau building; strip them out early and your columns lock up.
  • Moving cards without purpose. Every move should flip a hidden card, free a needed card, or set up a specific future play - "because I can" is not a reason.
  • Ignoring color when it matters. Before building a long sequence, check that the cards you'll eventually need to place on it are the right color - a beautiful stack that can't accept your buried cards is a wall, not a ladder.

Scoring and High Scores

Solitaire on PlayVersusAI is a solo game with a best-score leaderboard. Scoring rewards efficient, purposeful play: you earn points for moving cards to the foundations and for revealing face-down tableau cards, while recycling the stock and leaning on undo eats into your total. That means the leaderboard measures exactly the skills this guide teaches - players who flip hidden cards early, keep the foundations balanced, and win in fewer wasted moves post the biggest numbers.

To push your best score higher: finish the game (the win itself is worth more than any single move), minimize aimless shuffling between columns, and try planning two or three moves ahead before touching anything. Sign in to save your best score and see how you stack up against other players on the site leaderboard.

Frequently Asked Questions

Is every Klondike deal winnable?
No. Studies estimate about 80% of deals can be won with perfect play, and a small fraction are unwinnable no matter what. But typical players win nowhere near 80% - most losses come from move-order mistakes, not doomed shuffles.
Should I always move an ace to the foundation immediately?
Yes - aces and twos essentially always belong on the foundations right away. They can't hold other cards usefully in the tableau, so keeping them down offers no benefit. The "don't rush" advice starts at the threes.
Does using undo count against me?
Undo is unlimited and great for learning, but it typically reduces your score, so leaderboard chasers should use it sparingly. For casual play, undo freely - replaying a bad sequence is the fastest way to build real skill.
Which column should I dig into first?
Generally the ones hiding the most face-down cards - the columns on the right. Each flip there unlocks more material than a flip in a short column, and those deep columns are usually what stands between you and the win.
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